Building an Immersive Dome Mapper – Touchdesigner Course
***This course has slight visual UI differences between the latest versions of Touchdesigner 2020. Be aware when following, or use the listed version of the engine for best experience***
This video series takes users through the jounrey of designing, developing and implementing a complete, complex immersive projection dome mapping system.
Utilising a number of advance 3D manipulation techniques and pixel mapping practices users will develop skills in a number of unique areas acoss this courses 62 sections of practical learning.
The video to the left shows an overview of the final product and its suggested utilisation.
The Immersive Projection Toolkit offers a focused deep dive into a complete project developed with Derivatives Touchdesigner (derivative.ca).
This 10 lesson series is a focused exploration into the design and development of a complete Immersive Mapping Toolkit. Upon completion, students will have produced a professional planetarium/projection dome mapping tool, as well as acquired the knowledge to implement the techniques anywhere they want (such as CAVEs, stages, concerts, bespoke mapping performances etc.).
As a Touchdesigner learning experience this course will introduce, explore and implement the following elements:
- SOPS
- TOPS
- Complex DAT manipulation
- CHOPS as data
- COMP Interaction
- Interactive 3D Geometry
- Cameras (orthographic & accurate perspective)
- Lights (ambient, aimed and projection)
- Projection Mapping
- Complete UI development
- Advanced user control interaction
- Full Python exploration throughout
Students who finish this course will also develop a better understanding of a number of high level interactive computing concepts:
- Projection mapping
- Pixel mapping
- 3D geometry transformation
- 3D Scene previz
- Control system integration
Course Content
Lessons
Status
5
4 - Pixel Mapping Toolkit
-
4 - Making the Pixel Mapper pt1
-
4.1 - Making the Pixel Mapper pt2
-
4.2 - Making the Pixel Mapper pt3
-
4.3 - Making the Pixel Mapper pt4
-
4.4 - Making the Pixel Mapper pt5
-
4.5 - Making the Pixel Mapper pt6
-
4.6 - Making the Pixel Mapper pt7
-
4.7 - Adding Fine Mapping Container
-
4.8 - Adding Keystone Container
-
4.9 - Adding Mask Container Pt1
-
4.10 - Adding Mask Container Pt2
- 4 - Making the Pixel Mapper pt1
- 4.1 - Making the Pixel Mapper pt2
- 4.2 - Making the Pixel Mapper pt3
- 4.3 - Making the Pixel Mapper pt4
- 4.4 - Making the Pixel Mapper pt5
- 4.5 - Making the Pixel Mapper pt6
- 4.6 - Making the Pixel Mapper pt7
- 4.7 - Adding Fine Mapping Container
- 4.8 - Adding Keystone Container
- 4.9 - Adding Mask Container Pt1
- 4.10 - Adding Mask Container Pt2
6
5 - Developing a UI
-
5 - UI Planning & Development Pt1
-
5.1 - UI Planning & Development Pt2
-
5.2 - UI Planning & Development Pt3
-
5.3 - UI Programming Pt1
-
5.4 - UI Programming Pt2
-
5.5 - UI Programming Pt3
-
5.6 - UI Programming Pt4
-
5.7 - UI Programming Pt5
-
5.8 - UI Recap & Tidy Up (Sorting Various UI Bugs)
-
5.9 – UI Programming Pt6 (Projector Mask Switch)
- 5 - UI Planning & Development Pt1
- 5.1 - UI Planning & Development Pt2
- 5.2 - UI Planning & Development Pt3
- 5.3 - UI Programming Pt1
- 5.4 - UI Programming Pt2
- 5.5 - UI Programming Pt3
- 5.6 - UI Programming Pt4
- 5.7 - UI Programming Pt5
- 5.8 - UI Recap & Tidy Up (Sorting Various UI Bugs)
- 5.9 – UI Programming Pt6 (Projector Mask Switch)
10
9 - Tidy Up Section 1 - Virtualisation and Rendering
-
9 - End of Planned Projected Development
-
9.1 - Tidy Up 1 - Dome Previz White Render Issue
-
9.2 - Tidy Up 2 - Dome Rear Projection Error
-
9.3 - Tidy Up 3 - Projector Channel Mix Pt1
-
9.4 - Tidy Up 3 - Projector Channel Mix Pt2
-
9.5 - Tidy Up 3 - Projector Channel Mix Pt3
-
9.6 - Tidy Up 3 - Projector Channel Mix Pt4
-
9.7 - Tidy Up 3 - Projector Channel Mix (Projector Models) Pt5
- 9 - End of Planned Projected Development
- 9.1 - Tidy Up 1 - Dome Previz White Render Issue
- 9.2 - Tidy Up 2 - Dome Rear Projection Error
- 9.3 - Tidy Up 3 - Projector Channel Mix Pt1
- 9.4 - Tidy Up 3 - Projector Channel Mix Pt2
- 9.5 - Tidy Up 3 - Projector Channel Mix Pt3
- 9.6 - Tidy Up 3 - Projector Channel Mix Pt4
- 9.7 - Tidy Up 3 - Projector Channel Mix (Projector Models) Pt5